Tag Archives: Titanfall

One of the Titans

There be rumblings out there. I feel it in the earth and in the water. The ballistic crack of high powered assault rifles, the dull pulse of jet packs and the ground rattling thud of a Titanfall – mechanised war-suites injected into a battle ground from orbit. Things may never be the same again.


^Talos – Not one of the Titan’s…

Of all the upcoming games to tickle not just my own gaming loins, but the gaming community in general, this would appear to be the big one. The anticipation is as big as the titular war machines themselves. Everywhere I look the cogs of industry and marketing pump out teasers and adverts and posters and banners and footage and more showcasing this behemoth, this potential game change in the FPS genre. And I have to say, I like what I see.

Now, I’m not here to fellate Microsoft, Respawn (devs) or the game itself – it’s not like I’m getting paid for this shit and nobody reads it anyway, but I am EXCITED by this monster that will be slamming into my life on 14th March. There is something new about it, something fresh, something that no one has quite managed to pull off properly before, but it looks like Respawn might just have nailed it.


Respawn Entertainment – for those who know not – is a ‘new’ development studio created by two gentlemen who go by the names of Jason West and Vince Zampella. These two colossi of gaming development were formally running ‘tings at Infinity Ward and are largely responsible for some of the biggest games in history; that being arguably the best titles in the Call of Duty franchise. It’s true to say that today, although the COD games are still raking in the kind of cold cash that would make a Russian gangster feel inadequate, they are feeling a little bit tired now. Ghosts was, predictably enough just a bit samey and somehow feels like the franchise is coasting, like Black Ops 2 did before it (and Black Ops 1, and Modern Warfare 3……maybe). Therefore you may be forgiven for rolling your eyes when I say “Respwan were responsible for Call of Duty blah blah” – but let’s not forget that COD fatigue has only kicked in recently; a few years ago things were different. A few years ago Call of Duty: Modern Warfare dropped – and that changed everything.


^ COD:MW Changed everything

From the very beginning Modern Warfare felt different, unique, fresh, relevant, current. The things we take for granted (and indeed are now growing weary of) in COD games – and its competitors – were like flashes of brilliance that kicked the genre in the nuts and demanded it stood to f*cking attention. Relentless waves of enemies chucking pounds of brass at the tiny outcropping of cover you were huddled behind, forcing you to move under fire to the next position. I can’t tell you what a revelation that was for me. Having to move on without clearing a battleground was not something I was used to. Generally I am one to lay waste to my enemy before I stride over their cold corpses surveying the blood-washed arena which I have created, only then deciding after catching my breath that I will move on and do it all again. Add to this the characters, voiced by real and in some cases genuinely talented actors (Soap and the SAS guys particularly stand out) and a story that wasn’t a retreading of a World War II ‘favourite’, but presented a not-completely-unrealistic current-affairs take on the Middle East crisis. All with M4’s, red-dot sites, javelins, and Barratt .50 cals. It genuinely felt like “why hasn’t anyone done this before?”

And I can’t help but think – or hope – that those same guys have pulled it off again.

It’s fairly common knowledge that West and Zampella were fired from Activision in very disagreeable and unceremonious circumstances. What followed was an exodus of 40+ Infinity Ward employees who all joined Respawn Entertainment. That sucks if your Activision, but for us mere mortals it bodes well. Oh so very well.

Titanfall is their first game, and they are once again looking to slam the genre in the testicles with a big, mechanised boot. The game is touted as a blending of multiplayer and campaign. Injecting vertical combat with the use of jet packs enabling players to easily scale walls and buildings adding a 3rd dimension (or ‘verticality’) to the arena. This in itself is tantalising, giving a free-running element to proceedings which is very fashionable at the moment. The gameplay footage looks intense, fast paced, unrelenting – all the elements I enjoy most in an FPS.


^ Collectors Edition is a must…

And let us not forget the mighty Titans. Mechs have always been popular in sci-fi, whether in film, game or literature, and I won’t waste your time by spouting off about examples which are doubtlessly already invading your head boxes as you read. But somehow no one has really ever pulled off the feat of really – REALLY – nailing the feeling of being in one and commanding the battlefield. Lots of games give you a ‘mech-moment’; maybe a whole level if you’re lucky to wander around and twat some bad guys with chain guns and rockets (and not much else) and have some fun. But Titanfall puts the mechs front and centre, seemingly striking the balance by having not just enemy Titans as well but giving the foot soldiers the advantage of speed, agility, jetpacks and the ability to climb on your back and pull your mech-brain out the back of your-mech skull. Not to mention the ability to seamlessly enter and exit your Titan without interrupting the flow of slaughter – and this includes commandeering enemy mechs as well. Kill? Or Commandeer? Choices, choices.


I’m sure anyone reading this has already been touched by the Titanfall marketing machine and may be growing weary of the hype. Maybe it is hype. But bare in mind this is Xbox One and PC exclusive, not PS4. I hope very much the hype machine is being helped along by the fact that Titanfall is f*cking good, and not just because Microsoft are pumping squillions of Earth-monies into trying to dump upon their rivals.

Regardless, on March the 14th the Titan’s fall, and then we’ll know.


The Future is Now…..or soon….or at least ongoing.

2014 is a go ladies and gentlemen, we are rolling. The Earth continues to complete a single revolution on its axis roughly every 24 hours AND simultaneously orbit our Sun at around 67,000 miles per hour. Mash those to astronomical factoids together and you get science, apparently. But you also get time, or more accurately our method of measuring it. Anyway, what was I talking about? Ah yes, games…..

So as we stride forth into the 2014-shaped yonder, your Bioshock Infinite’s and your Shadow Warrior’s are but distant memories, replaced instead with things in the shape of Titanfall and Dying Light. Yes folks, let us look forward to what meaty juices the rich world of games, gaming and gameage has to offer us lucky monkeys this coming 365 planetary revolutions (which is a year, I’m reliably informed).

I won’t do a list of most anticipated titles – only idiots do lists. Besides, there are too many games I’m interested in to do any kind of meaningful list, so I’ll spit my words and see what comes out.

So, not a list, and in no particular order.


One of the first games dropping this year which has got me reasonably flustered is Eidos Montreal’s reboot of Thief. The first in this series came out back in ’98, with a sequel in 2000, both of which were great games (I didn’t play the 2004 instalment). They almost, sort of, started their own sub-genre in the First Person arena, with the onus almost entirely on stealth, plus as I recall the medieval steam-punk setting was pioneering at the time. I can’t help but feel like this reboot is somehow competing with Dishonoured which in many respects actually felt like a reboot of Thief in its own right, or at least was surely heavily influenced by its legacy. Various reports of a troubled development is always the sort of thing to set the nerves on edge (first announced back in 2009 but reworked from the ground up thereafter) however Eidos Montreal did a pretty good job with Deus Ex: Human Revolution, so here’s hoping.


There’s no doubt Titanfall is personally one of my most anticipated titles of the year. This bad boy is the first game from Respawn Entertainment, but fear not, those guys are seasoned vets, with co-founders Jason West and Vince Zampella both coming from Infinity Ward and can claim to be chiefly responsible for arguably some of the best titles in the Call of Duty franchise. This game looks to be First Person Carnage at its finest, with the added dynamic of jet packs enabling you to scale buildings in a single bound thus adding literally another dimension (that being vertical) to the battlefield. Oh, and there’s also huge fuckoff mech suits (Titan’s in fact) for you to climb in fight against and oooh it’s all exciting. Please be as good as I hope.


The other title REALLY tickling ones floppy bits is Elite: Dangerous (Frontier Developments) which I’ve written in detail about before. Strange thing this, because it seems as if my gaming family and I are the only human beings on the face of the frickin’ Earth who are in the slightest bit excited about it. How exactly is this possible? I have trawled a dozen “Most Anticipated Games of 2014” run down’s and not a single one gives it a mention, not even Games Radar’s 100 Most anticipated…… I mean, are they seriously saying there are at least 100 other games scheduled for release this year which they are more excited about? Really? Elite was nothing short of pioneering and changed the shape of gaming forever, so why aren’t people getting giddy about the reboot, especially when the Alpha release looks so saucy? What irks me more is the fact that games like Star Citizen (Cloud Imperium Games) and No Man’s Sky (Hello games) are both similar in theme and are both regulars on said lists. OK, the comparison isn’t entirely fair but you get my point.

star citizen

As it happens, Star Citizen does look pretty sweet. From what I can gather it’s a kind of double-release in that the game is actually comprised of ‘Star Citizen’ which is an MMOG, first-person, space-combat game with trade elements (like…er, Elite) but also ‘Squadron 42’ which is more of a single-player/drop-in drop-out co-op campaign typa’ thing (and we looooooovvveee co-op campaigns in these quarters).

no mans sky

No Man’s Sky also looks tasty, but in all honesty I’ve only seen a wee taster trailer from VGX and from what I can gather it’s still early days, although the ability to explore the universe from the deepest oceans right through to the furthest reaches of the galaxy is certainly a USP to keep an eye on.


Dying Light is another title high on my list for 2014. Techland have a lot to answer for after the woefully disappointing Dead Island, and Dying Light could – could – right those wrongs. All the elements are there; zombies, fluid free running, day/night dynamic, co-op (although presently un-specified what co-op elements it will offer) and although the above sounds like a mash up of Brink and Dead island – two awful, awful games – I have hope for this game.

mad max

Mad Max from Avalanche studios is next up. Big fan of George Miller’s first two films that follow ole’ Max Rockatansky in a post apocalyptic down under. I’ve often thought it’s the basis for a good game setting and indeed I would wager id Software were influenced more than a bit when they made RAGE a couple of years ago. Open worldy, survivaly, post apocalypticy; what’s not to get excited about?


Let’s talk horror. More accurately, survival horror from the Godfather of the Genre himself Shinji Mikami. The gameplay footage and trailers from The Evil Within (Tango gameworks) look suitably unbelievably-horrific with all manner of totally effed up shiz  going on. In fact, I’m not ashamed to say it, when I saw the gameplay trailer showcased at E3 it was dark and late and I was tired and yes fine it made me feel reasonably uneasy and getting to sleep that particular night wasn’t a pleasant experience. I look forward to many more nights of equally uneasy sleeping experiences this year.


Wolfenstein: The New Order (Machinegames) will hopefully be a solid FPS with B.J. Blazkowics back in the saddle, this time in a mech-infused alternate reality future where Ze Pesky Nazi’s won the war or something. This is the first instalment since waaaaay back in 1992 that doesn’t have id Software involved although Machinegames are using the id Tech 5 engine, so there’s that. What can I say, I can’t help but get excited for this, and the teaser trailer set to Jimmy Hedrix’s All Along the Watchtower just set the moody mood. Plus, I mean, Nazi’s, big guns, c’mon.


Sticking with Ze Nazi theme, Sniper Elite 3 developed once again by Rebellion has us in North Africa doing the obvious. Sniper Elite V2 was an awesome game which included full 2-player co-op campaign and then went and upped the stakes with Nazi Zombie Army 1 and 2 to the oh-so-brilliant 4-player co-op. There’s been no official statement on just how co-op SE3 will be but I think Rebellion will have missed a trick if they don’t make it 4-player drop-in drop-out. Plus I’ll be pissed off with them, which I’m sure they will be devastated about.


Ubisoft had to make the list didn’t they? Will this be another year, with yet another disappointment from them? Let’s hope not. The Division, like soooo many Ubisoft games before it is brimming with potential. Don’t get me wrong, Ubi do make some brilliant games (Far Cry 3 a case in point) but they also have a habit of doing the worst console ports ever and just lazily dumping out PC versions without a care in the world and ruining what could be such amazing games. I am currently in the throes of wrestling with the PC port of Splinter Cell: Blacklist which has all the frustrating hallmarks of a Ubi port. I hope hope hope The Division isn’t the same because it looks like one of the few titles which could be considered ‘next gen’ (even though that phrase doesn’t apply to PC’s, but you get the idea). Plus it’s co-op and…..well, need I say more.

tales from the borderlands

I may have mentioned once or twice in previous posts that I’m a Borderlands fan. Have I? Well I am. A big fan. To say the least. Whilst we don’t have a new Borderlands game as such, we do have an episodic game ‘series’ in the vein of The Walking Dead and in fact developed by the same guys over at Telltale games. Tales from the Borderlands should begin sometime in 2014. Yay.


A recently announced title has immediately registered highly on my excitometer – Evolve from Turtle Rock Studios pits 4 players (in co-op, of course) against 1 almighty alien (also player controlled should you so desire). Said alien starts off in an almost infant like state while the 4 players try and hunt it down and murderlise it before it grows (or ‘evolves’….see) into its adult form. A sort of hunter-becomes-hunted element is one of the games strong suits, but also the idea of every level kind of revolving around ‘a boss’ in some way is intriguing. Not to mention the possibility of having a human in the shoes of the boss in question. All very delicious.


Another recently announced title also sounds and looks like it has absolutely ooooooodles of potential. Alien: Isolation from The Creative Assembly. I don’t need to go over the history of Alien related games and how they have on the whole fallen so very, very short of their potential (the wounds of Colonial Marines are still raw for me…..) but this looks…..different. Whilst we are still looking for a worthy successor to Rebellion’s 1999 masterpiece Alien Vs Predator in the form of a James Cameron-a-like action-fest, Isolation appears to be taking a different approach and is instead taking its lead from Ridley Scott’s classic 1979 horror-in-space. Still early days on this but it looks like The Creative Assembly have nailed the atmosphere (which is exactly what I said about Gearbox and Colonial Marines prior to its release). Please don’t be shit.

metal gear

Rounding off the list is kind of an also-ran for me but I do have the odd pang of excitement when seeing some of the visuals. Metal Gear Solid: Ground Zeroes (Kojima Productions) serves as the first instalment in a double-release comprising Metal Gear Solid: The Phantom Pain. All that doesn’t really interest me if I’m honest, the Metal gear games have been solid console performers since day dot but always felt very frustrating and repetitive for me, however early gameplay footage from ground Zeroe’s and an impressive film-like cinematic trailer just about gets it on the list.

So that’s it really. Or at least that’s the bulk of it.  There are other games which I am GAGGING to know more about and if they aren’t released this year then hopefully we will at least get some news on them. Such titles include Rainbow 6: patriots which underwent a root-and-branch creative overhaul after most of the senior players were ‘let go’ from Ubisoft. Rainbow 6 games always have potential and the premise for this looked outstanding, so let’s see what happens.

Furious 4

Gearbox has been schtum on Furious 4 for a while now but hopefully they will be ready to get the ball re-rolling on their 4-player co-op Inglorious Basterds-esque Nazi-killing romper stomper.

Among The Sleep is an indie-title I blogged about many weeks ago from Nordic Independent developers Krillbite Studios. I haven’t heard anything on this for a while but now that I have schooled myself in the world of non-violent first person games I am more eager than ever to get my hands on this.

Talking of Indie-games, The Dead Linger is a kickstarter project from Sandswept I’ve been backing and once again has so much potential.  Currently in its Alpha state, it’s a full-on, open world, 4-player co-op zombie survival game in the vein of Day Z. Who knows when this will be ready to hit shelves, but when it does, let’s just hope it’s good.

Lastly, and not leastly, this one is for Valve. This could be their year what with the imminent arrival of Steam OS and the Steam Machines, but must we go another year without any news on Half Life 3? What about Left 4 Dead 3? Will we see another sequel to possibly the best co-op series of all time? Do something amazing Valve. You know you want to.

And so that’s that. What more will the year of gaming offer us mere mortals? Hopefully lots of lovely stuff for me to play and write about.

You may now return to your lives.

P.S. I have never forgotten about Hidden & Dangerous, I just dare not utter the words…….

Top 5 Games of 2013

Yes, yes, before anyone starts givin’ it all a’that I am perfectly aware that 2 of these games were released in 2012 but I have 2 kids dammit and only got round to playing them this year, (the games, not the…oh forget it).

And yes, OK, Jesus, I also know that Borderlands 2 was released last year but such is the sprawling splendour of Gearbox’s second visit to Pandora, I haven’t finished playing it yet therefore it ain’t on the list.

Oh for Christ’s…..yes, I am also aware this is the second list in a row I have done, but this is my end of year round up so leave me alone.

Jesus, I won’t bother next time.

Let’s start again……

My Top 5 Games That I Played and Finished of 2013

There. Happy? Good.

So, the year is nearly out, and these pages are where I spit my lyrical badness about games, hence the duty rests upon my shoulders to share with those of you that care enough to be reading these scribbled uttering’s what the year 2013 said to me through the language of video gaming.

It was a good year. A year of some frustration, as ever in this world in which we so often dwell. A year of some true classics that will stay with me until the end of my days, be them soon or late. And a year of some missed opportunities on my part that I hope to redeem in the coming year which lays before us in all its unknown potential. With that in mind I shall also cast a hopeful eye yonder to the games of 2014. Join me, and see if we can’t get your fancy tickled.


I have a principle; one which I have stuck by for many Earth years. Never overlap games.  The only exception to this is a healthy – and necessary –  mix of a single player venture and a co-op undertaking, the latter of which can only be played when the planets align and all of my clan are free from the trappings of verus orbis. This principle has held me in good stead throughout my ageing years, but it has one drawback, as you will see from my listings below. I cannot play all the games I wish, and often some games are forsaken – at least for a time – as others are prioritised. This means that it can be many months after a release before games are played, especially when coupled with the fact that I have a day job, a family, and other such priorities which devour much of my life’s time. Follow and share this blog to the extent that I am offered a living in game journalism or advertising revenue and this issue should go away, but until such a time, this is simply how it must be, alas.

Far Cry 3 and The Swapper both suffered from this, hence that deliciously different duo from a year since past appear on my list today. Skyrim and Borderlands 2 have also found themselves dragging behind the times as the unrelenting march of time soldiers forth. Arma III,  Sniper Elite: Nazi Zombie Army 2 (I think I’ll abbreviate that from now on….) and Payday 2 – all of which suffer that blessing-and-curse of being co-op – are yet to even be played (expect to see them on next years list….). Call of Duty: Ghosts and Battlefield 4 will also feature in early 2014. Though it’s true both franchises are becoming somewhat tiresome, they are still decent enough, fun shooters which usually deliver what I expect them to.

Then there are the games which for one reason or another I simply missed, but which I endeavour to catch up with throughout the forthcoming year. Of those, I think Naughty Dog’s Playstation 3 exclusive ‘The Last of Us’ is the biggest on that list. I’ve heard nothing but good things about it, from the premise, the script and characters, the gameplay and perhaps more than anything the story. I hope for a PC port (admittedly unlikely), otherwise I shall have to invest in a PS3.


Also on this list are a couple of relatively low-profile gems. ‘Gone Home’ developed by an Oregan (US) based indie quartet called The Fullbright Company is extremely high on my must-play list. A first-person adventure game, you play a woman who comes home after a trip abroad to find her entire family is missing. You must explore the house for clues to discover what happened to them. Although apparently short, this game won Best Indie Title and Best PC Game at this years VGX.

As well as that, Starbreeze’s ‘Brothers: A Tale of Two Sons’ will be high on my play list. Another story-driven adventure game, this revolves around two brothers trying to find their way in the world, solving problems and overcoming obstacles in an attempt to find the tree of life to help their dying father. Story is again key here and reports of poignant moments have me intrigued.

There were of course some F**KING HUGE titles which came out which didn’t interest me then, and they don’t interest me now. GTA V, Assassins Creed: Black Flag and Injustice: God’s Among Us stand out in that crowd. We also had a new Total War, a new Saint’s Row and a new Tomb raider. All very ‘meh’. This goes for the whole ‘next-gen’ thing too, which as I’ve previously gobbed off about, thus far has done little to moisten my loins.


^ Respawn Entertainments ‘Titanfall’ – oooh mumma.

Before I unleash the list, let us look forth to what the coming year may offer. I cannot deny 2014 could potentially reap a bumper crop. Atop that tree sits Titanfall, Dying Light and Elite: Dangerous, all of which have me aching for an upgrade. There is also the reboot/sequel (not sure which) of Thief, The Division – providing it’s a proper PC version and not some standard-issue lazy-ass Ubisoft port – Among The Sleep and Sniper Elite 3. Rounding off that list is the new Wolfenstein, Metal Gear Solid: Ground Zero’s, maybe Destiny if it’s proper co-op, Mad Max and back-to-the-old-skool (hopefully) shit-your-pants survival horror The Evil Within. Hey, who knows, maybe there’ll even be news on Half Life 3, Left 4 Dead3, Furious 4, Doom 4 and Rainbow 6: Patriots (is it even still called Patriots? Who the fuck knows), or something juicy with the Unreal 4 Engine. Maybe……ok maybe that’s pushing it.

So here we have it. My top 5 games played-and-finished of 2013. It was tough: titles like Blood Dragon and Sniper Elite: Nazi Zombie Army were difficult to leave out, but leave them out I did. For behold, these are they that hath madeth the cut.

5 – Metro: Last Light (4A Games)

Metro Last Light

Ha, didn’t see that one coming did you. If you want atmosphere, here’s the game for you. The first Metro was good, but I was always being constantly frustrated with the gameplay and weapons. This time round, Ukrainian outfit 4A nailed it. If for no other reason, this game goes on the list because it’s the first game in a looong time to genuinely put the shits up me. Some genuinely scary moments that leave you really not wanting to walk into that room. Providing your rig can take it, pick this up for tuppence on Steam and don’t sleep for a week.

Check out the excellent trailer here – http://www.youtube.com/watch?v=2djDE_kwH3Q

4 – The Swapper (Facepalm Games)


This (2012) indie game is one of the coolest and toughest little bastards I’ve played in an age. Side scrolling 2D (ish) puzzle game which is dripping with atmosphere and IQ straining problems. You awake on a derelict and deserted space vessel and quickly find your only way to salvation is a clone gun which can not only make physical copies of your body which mimic your every move, but also gives you the ability to transfer your consciousness to one of said clones. A dark, melancholic and almost hopeless feeling seems to haunt your every step. Another bargain on Steam.

Check out the trailer – http://www.youtube.com/watch?v=AidyRHYg74c

3 – Shadow Warrior (Flying Wild Hogs)


It had to be in the top 5, it just had to be. I haven’t had this much raw, unashamed joyful slaughter since The Tournament. For my fully fledged felating of this piece of class see my earlier blog devoted to Lo Wang and his choppy-shooty-hacky-slashy escapades. This game does the following; it gives you lots of fucking demons to slay and lots of ways to fucking slay them. It doesn’t just wheel you round arena to arena a la Serious Sam, it actually has progressive levels like a proper FPS. It’s fucking brilliant, and it’s fucking tough. If you get to the end you should be awarded a Victoria Cross for bravery. Guess what, another steal on Steam.

Seriously, check out the outstanding trailer – http://www.youtube.com/watch?v=pwjB2Re_Sso

2 – Far Cry 3 (Ubisoft Montreal)


Where to begin, this 2012 game had the lot. It maintained all of what was so good about Crytek’s  first in the series and erased all that was so shit about the second. An outstanding open world that seemed to somehow brim with authenticity. The addition of a plethora of wildlife always kept you looking over your shoulder and yet also gave the game that hunting sub-plot for the upgrades. The gunplay was sublime, with a fat roster of upgradeable weapons including the outstanding bow and arrow. Missions never felt like a chore, it was always a pleasure to go and kill a small band of pirates using any combination of brute force or ninja stealth that you saw fit. And of course there was Vaz, one of the all-time great gaming villains. What a classic.

Honestly, check out this wicked trailer. Do it! – http://www.youtube.com/watch?v=J6gnOVJsCsM

1 – Bioshock Infinite (Irrational games)


If you took any one of the key elements present in Irrational Games’ almost flawless Bioshock sequel, and transferred them to another game, that game would be elevated ten-fold in stature. Just like the first incarnation of the franchise – also from Irrational – this game fused so many incredibly well done aspects of the genre in to one almighty goliath of a game that towered over almost everything else.  The World – Columbia; the floating city in the sky, was so detailed, crafted with such obvious love and such nurtured attention that the first hour-or-so gameplay was spent literally just looking around in awe. The gunplay and skyhook mechanics were nothing short of a giddy joy to play. The righteous satisfaction (and in some cases extremely challenging) of laying waste to the varied minions of Zachary Comstock, the Vox Populi or Jeremiah Fink et al had me feeling like a boss on multiple occasions. Speaking of those, the characters were once again fleshed out with real personality, real character, aided by an excellent script. Elizabeth is an instant great in the characters of the gaming world. Then there’s the story. I won’t say much for those that haven’t played it, but the story is possibly Infinite’s trump card. As poignant, engaging and immersive as any film.

The game as a whole feels like the work of a team of extraordinarily competent professionals in every aspect. It’s clearly a crafted piece of art which has been cherished, nurtured and cared about and I think the whole team at Irrational can be (and probably is) extremely proud of their contribution to the glorious world of games.

It also had my favourite trailer of the year. Check it out…..


or here if above isn’t working – https://www.youtube.com/watch?v=5Mrr-0p-kkg

Roll on 2014.